The major problem with the Halo games are that they are drop dead, gorgeous examples of what not to do when making a game. They are just really bad, and I'm continually puzzled as to their popularity.
welcome to my blargh |
now with 88.333% more desu. repeating of course. |
The major problem with the Halo games are that they are drop dead, gorgeous examples of what not to do when making a game. They are just really bad, and I'm continually puzzled as to their popularity.
I love this gem:I do not see my husband much since he does work 50 hours a week. However, when he is home the first thing he does it turn on his Xbox 360 and play "Madden" for hours on end. When I walk in the room and he messes up, I'm immediately blaimed for it. His family and I joke that we need an intervention for him, but I'm not really joking when i say that.
--Melissa ,Waltham, Mass.
Ok seriously, is this addiction or just a really tired guy that just wants some escapism. He's working 50 hours a week for christ's sake.... The one thing I constantly come across when reading "horror stories" of online game addiction is that people start to not go out as much, and don't "hang out" as often as they used to. What exactly is different between interacting socially with people online and people in real life? Take into account that if you're "hanging out", you're not truly accomplishing anything anyway. Why are "real life" relationships more valued than online ones? There seems to be a great amount of bias against Internet relationships in general, even though they don't differ much from long distance ones that people have been having for generations (pen pals, etc).
Just because you can't understand what he sees in the game doesn't mean it's not a worthwhile past time. I'm not sure why it's okay for people to unwind in front of the TV for four hours but if you're playing a video game for that long then your wasting time. I have no idea why anybody would want to spend large amounts of time and money scrapbooking either but to each his own.
— Rachelle, Plainville, Conn.
DING DING DING! We have a winner folks!
I love the bit about "80% of consumers in 2003 will connect using a narrowband connection".